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Just like A 1ª Jornada, in The Quest the game started in front of Sirey’s house.
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That room wasn’t so ugly, was it? Notice the action system based on Monkey Island.
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The famous well was right beside. When Sirey watched it for the first time, he lost a few Gold.
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The library didn’t change much, did it?
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It was there that Sirey read about Teenook and blue crystals. But that was high-tech: they didn’t have books, but videos.
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The most important thing on beginning: visit the History and Geography professor.
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He gave Sirey the work about blue crystals.
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Because it was so hard to draw graphics, a few “people” were simply faces on the wall.
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