Home A 1ª Jornada Walkthrough Script
[1]
The game starts on Bio-Bi.
Enter Sirey’s house right above and take a book from the shelf and the newspaper from the armchair.

[2]
Go tho the History and Geography professor’s house. He’ll give Sirey a homework.

[3]
Leave the city from the south and fight the Mushrooms until you killed all of them.

[4]
Enter the library and read the History books so Sirey will have a part of his work.

[5]
Talk to the old lady mrs. Maggie (her house is at the center of Bio-Bi). She’ll give more informations for the work.

[6]
At last, talk to the guy that’s studying to be professor (his house is at the southwestern part of the city) and Sirey finishes his work.

[7]
Visit the professor again. After the murder, you can check his house entirely and take the cage from the desk.

[8]
Visit the lady scared of rats in the basement. Use the cage to trap it and earn 10 Gold.

[9]
Use the machine at the professor’s house to get a tool.

[10]
Go to the bus station and use the tool at the fuel machine. The trip to Tot-Ho will only last until half of the way.

[11]
It’s no use to fight the elephant. Use the cage to scare it with the rat.

[12]
Fight all enemies to keep earning money and energy.

[13]
Investigate the cave’s maze to find Teenook’s original skeleton. Show it to mrs. Maggie and she’ll give you two pieces of blue crystal.

[14]
Follow north until Tot-Ho. Visit the bar and take the pot.

[15]
Buy a photo camera and a broom at the shop. Also sell your book.

[16]
Go see the alpinist and take a pair of gloves.

[17]
Go back to Sirey’s house on Bio-Bi and scrape the moss from the wall with the pot and take a picture of Mars from the spyglass.

[18]
Clean the dirty backyard with the broom.

[19]
Use the gloves to climb down the well and take the solvent.

[20]
Return to Tot-Ho to reveal the picture and visit astronomer Zehn, who’ll ask you to settle down on Sirey’s backyard.

[21]
Go to the bar, use the newspaper over the free table and the moss with the solvent to create a super-solvent potion.

[22]
Use that solvent to melt the locker of the locked house.

[23]
Enter the house and go to the northwest corner. At the floor you’ll find a porthole (its colour is darker than the rest of the floor). Open it, cross the maze and buy the Polygon cloth from the scared guy.

[24]
Go back to Bio-Bi and place Mars photo in front of the astronomer’s telescope. Thus you can take a pass from his things.

[25]
Use that pass to open the door of the cave close to Tot-Ho. Astronomer Zehn shows up and tells you about the aliens invasion.

[26]
Go to the space port on Tot-Ho and Sirey arrives at Moon. Enter the houses until you find an alien and fight him.

[27]
Take a space suit from one of the houses, leave Apolo-11 and arrive at the cave.

[28]
Take the bottle from the table. When you’re returning, an alien appears on the way. Use the bottle with Teenook’s rusty skeleton to restore it. After that, cover the skeleton with the Polygon cloth and use the blue crystals on it. Teenook will return to life and eliminate the alien.

[29]
Return to Apolo-11 and find Zehn dead. Teenook pilots the ship back to Earth, but meanwhile the aliens invasion will begin.

[30]
Search the stones at Bio-Bi’s ruins to find a hook and a lone stone.

[31]
Use the restoration potion to use the boat. Sirey is kidnapped during the escape.

[32]
Keep sailing northeast until you reach island Nereeh. Talk to the scientists.

[33]
Fight all Mushrooms to earn money.

[34]
Talk to Kyle’s mother on Tot-Ho. Thus Teenook can enter the factory.

[35]
To take the rope, climb the tank and throw the stone from up there.

[36]
At Tot-Ho’s space port, take a ship to the Moon. Follow south. The entrance to base Dod-Ho is locked, but there’s a cavern a bit to the south.

[37]
Use the hook with the rope and then use it to cross the hole on the ground.

[38]
Keep fighting the aliens to open the base’s doors. Take a stone from the cell where mrs. Maggie is and use it to open the locker and get another rope.

[39]
Find the scientists and go to the room with the hole on the ceiling. Use the rope to climb and escape with the scientists.

[40]
Go back to Nereeh and give the blue crystals to the scientists. The city is destroyed and Sirey is thrown on the island.

[41]
Enter Nereeh to find Revel. He’ll lend a boat, the Polygon cloth and asks you to rescue mrs. Maggie on the Moon.

[42]
Cross the ocean east and head to Mom-Ho crossing the cave. Fight the enemies to earn money.

[43]
Deliver the Polygon cloth to the cloth maker.

[44]
Go to base Dod-Ho on Moon. Use the boar to reach the base from the sea.

[45]
Take the harpoon at the entrance. Throw it at the wires to provoke a short-circuit. Thus Sirey can get the magnet and use it to attract the pot on the other side of the tall door. Fill the pot with water and use it to extinguish the fire on the floor.

[46]
After fighting all aliens, Sirey gets a pass to the last door. When you open the lockers, you’ll find mrs. Maggie dead. It’s time to go back to Nereeh.

[47]
Take the suit made of Polygon at Mom-Ho, talk to Revel at Nereeh and go to the space port find him. Both will go to Mars.

[48]
Explore the cave, fight all enemies and take the shovel.

[49]
Use the shovel to open the fragile part of base Viking-1’s walls. Enter the base and fight all aliens.

[50]
Get the stretching arm and the bottle on the floor and use them together. Thus Sirey can stretch the bottle inside the well and fill it with fuel. The bootle turns into an explosive that can open the locker.

[51]
After fighting all aliens, use the skull on the skeleton that’s at the top right part of the base. Use the plank from the locker to cross the hole.

[52]
The Mast of aliens is right after that. And that’s the end!