Home A 2ª Jornada Walkthrough
There are two ways that you can read this walk-through.



The first one is to read only the information of a certain problem. This mode is destined to those who want to keep solving the problems by themselves, but are stuck somewhere and don’t know how to proceed.
This way, you search only the subject of what’s related to the point you’re stuck and read the hints. Notice that, on this mode, the answer isn’t given at once. Hints will come little by little, and you can choose if you want to keep reading or not, until the hint is completely revealed.

Where are all the scientists?

Where can I get food for the fat scientist?

How to wake up the sleepy scientist?


What’s the magic’s learning order?

With what enemies do I learn magic?


How to recharge the battery?

How do I build a boat?

How to get blue crystals to build a new Teenook?

How to finish breaking the pipe in the alien mother-ship?

Where to get bombs to destroy the alien mother-ship?

How to get 1 million blue crystals?


How to remove the spider web?

How to transpose the ice barrier?

How to make the Teenooks cross the weapons hallway in the mother-ship?

What to do to open the gate of the radioactive room?

How to open the gate of that room full of aliens at the middle of the maze?



The other way isn’t that noble. You can read a step-by-step script. That’s a linear walkthrough containing all you need to do from the beginning to the end of the game, and it was developed for those who aren’t in the mood of solving problems and just want to finish the game.

Click here to read the full script.