Home A 3ª Jornada Walkthrough
[1]
The game starts at Trix.
First thing to do is to leave town and go to Dinee, northeast.

[2]
Enter Fenia’s house and take the mail that’s over the table.

[3]
Fight enemies and go to Amlel, where you can buy new weapons (Trident Shooter for 90 and Boomerang for 100; note that prices will be 3 times cheaper if you’re playing on easy mode, but you won’t be able too see the game’s full ending).

[4]
Use the passage north to go to another section of the ship. On the way, and if you want, you can make Paskal learn magic Ruby with the enemies Saws (fight them until he learns it).
The couple will also find an enemy Scorpion, harder to defeat. During the game will find many of those “bigger” enemies. If they’re too difficult to defeat, that’s because you still have to fight other smaller enemies until you acquire more experience. For that Scropion, the best is that Paskal and Fenia are around level 11.
Go to the city of Pocta.

[5]
At the mail office, use to video-screen to change to Hayd. Make Hayd take the video-screen to change to Luci. Playing with Luci, get the equipment that’s over the table.

[6]
Leave town and go to Kosciol. Talk to Dena at the temple.

[7]
Leave Kosciol and take a passage south. Head for Ovna and enter Dena’s house.

[8]
Use the video-screen to change back to Hayd. Go to Sklpe and buy two glues (70 Gold each) and a gray paint (90 Gold).

[9]
Enter the mazes and go to Halas, at the eastern part of the ship. Outside the town, talk to the woman to get a paint collector.

[10]
In Halas, talk to the man building a kart to get the motor with no fuel.

[11]
Go back to Pocta, enter the house that the man is turning into a hotel and use the motor with the bottle of alcohol.

[12]
Go to the office and send the collector, the gray paint and the glue to Fenia. Change the characters using the video-screen until you received all items.

[13]
With Paskal and Fenia, go to Erkita, where you can buy new weapons (Cutter for 350 and Strong Shooter for 425). Enter the green house and talk to the people to hear about the conspiracy theories.

[14]
Use the passage north to reach Bohatera (you’ll have more chances against the enemy around level 13). Enter the restaurant and use the glue on the food.

[15]
Take the food to the hungry zelone and you’ll receive the blue ring.

[16]
Return to Trix’s region and head south. Take plenty Heartbreads because you’ll face powerful enemies. It’s better that Paskal and Fenia are around level 16..

[17]
At the southern region, find the red tree and use the collector to collect ink. Use the collector full of red ink with the gray paint.

[18]
On the other side of this region there’s a cottage. Enter and fight the Wizard.

[19]
Go back to Erkita. On the way you can go to Kelin (far east from Trix) and give the wine gray paint to the citizen to paint his house.

[20]
Enter the museum and look at the statue. Talk this way:

  • That’s true. The artist captured feminine essence.
  • To be feminine is to be delicate and tender, like this statue.
  • I recognize the beauty of feminineness that I admire in you.
  • Yes, you are. As pretty as that statue.
  • I bet you could replace that statue.

[21]
Use the wine red paint on the statue. In the end will get invitations to the studio.

[22]
Go upstairs to reach the studio. Take a camera to get a job as reporters.

[23]
Back to the museum, talk to the guides about “Introspection” and “religion”..

[24]
Return to Pocta. Send the blue ring to Hayd. Change to Hayd and to Luci.

[25]
Talk to Dena, who’ll follow Luci. Leave Ovna. At the southwest region there are enemies Dark Fluffies. Fight them so Luci will learn magic Distraction, which is very useful. You can start practicing how to use Luci and Dena’s magics, which produce nice effects used at the right time.

[26]
Go to Kosciol’s temple and climb to talk to the priest. In the end, you’ll have the report on religion.

[27]
Return to Pocta and send the Bat, the Blade and the report to Hayd. Change to Hayd, get the items and use the glue to create a stronger weapon, and send the report to Fenia. Change to Fenia.

[28]
Go to Sirey’s palace and talk to the guide to learn about the invasion’s history and Sirey’s friends..

[29]
Go up the stairs and interview Sirey.

[30]
Go back to the studio on Erkita and give the report to earn tickets to ship 4. Go to Pocta and use the tickets on the transporter.

[31]
On Zabawa, go to the restoration house and get the hielina.

[32]
Enter the stadium and look at the locked door. After that, use the statue’s arm to open the door..

[33]
Talk to the operator to see how the machine works. Then, use the hielina in his cup. After the operator leaves, insert the reporter’s credential in the machine.

[34]
Leave the room, enter the arena and defeat the “dangerous” enemy.

[35]
Return to ship 1. Change to Hayd and go to Halas.

[36]
Give back the motor with fuel to the kart’s owner. Outside Halas, talk to him to open a way between the trees.

[37]
Use the blue ring on the locked gate. Enter and cross the maze to reach Odac. It’s better that Hayd’s around level 9 to fight the enemies.

[38]
Talk to the zelones of Odac to learn about the passage with thorn. Hayd will say he must talk to Sirey. Go back to Halas and change to Fenia.

[39]
Go to Sirey’s palace and talk to him. He’ll join the group. Go to Pocta and use the ticket to ship 2 to join Hayd. Buy weapons at Klon (Multiple Shooter for 1400 and Saw for 1200).

[40]
In the mazes, Paskal can learn magic Gums with the red Bubbles. Go to Odac, stand in front of the thorns and use Sirey’s magic Bubble.
And that’s the end of the demo version!



[41]
After Podac (the isolated city), there’s an enormous maze. Fight the first boss at the entrance. Leave the maze and enter again to find the restoration chairs..

[42]
There are 4 stairways on this maze’s first level that lead to 4 different mazes (where Hayd must learn magic Fire with the Tulips). In each one of the 4 mazes there’s a reproducer alien monster. Find the 4 monsters and destroy them. After that, the group automatically return to ship 1.

[43]
Check the messages panel of ship 1’s mail office. Then, leave and enter the house above. Talk to the resident to buy tickets to ship 3.

[44]
Even though those mazes were traumatic, return to Podac in ship 2. A zelone will give the group a green ring.

[45]
Go to ship 3. At Hastro’s shop you can buy a directional microphone (350 Gold).

[46]
Cross the maze and open the gate with the green ring. Enter and fight the Wizard. He’ll restore up to 5 times, so be persistent!

[47]
After winning the fight, enter again and take the red ring from the table. Send that ring to Luci next time you’re at the mail.

[48]
Return to ship 1, go to the palace and use the directional microphone to listen behind Sirey’s door.

[49]
Change to Luci. Cross the mazes (it’s better that they’re around level 8 to defeat the enemies) and go to the city of Teenooks. Talk to the chief Teenook61689 and ask abou orange Teenooks.

[50]
Go back to Zimno and buy weapons. Buy the Double Punch (400 Gold) for Luci. If you still don’t have much money and patience to buy the Strong Thrower (675 Gold) for Dena, you can buy it later.
Talk to the lady with the Tiínho pillow. Use the following phrases:

  • Why do you keep a child toy? / I understand how you feel. It’s not only the pillow, but also what it represents.
  • Why do you keep a child toy? / Isn’t it time to put it away?
  • How can I get a pillow like that? / Don’t you want to sell it? / I’ll pay whatever you want.
  • How can I get a pillow like that? / Don’t you want to sell it? / I’ll exchange for something valuable.
  • How can I get a pillow like that? / Don’t you want to give it to me? / It’s very important in Sirey’s life, too. / On second thought, it has nothing to do with it.
  • How can I get a pillow like that? / Don’t you want to give it to me? / It’s very important in Sirey’s life, too. / We can use it as a model to create another Tiínho pillows’ factory.
  • How can I get a pillow like that? / Don’t you want to give it to me? / It’s very important in Sirey’s life, too. / We could give the Tiínho pillow as a gif to Master Sirey. / So he can remember the orange Teenook he met.
  • How can I get a pillow like that? / What a pity, I wanted a Tiínho pillow so badly.

[51]
Go north and use the red ring to open the gate. Proceed on the snow until you find an orange ring on the ground.

[52]
Return to Pocta and send the Tiínho pillow and the orange ring to Hayd. Remember that Hayd must return to ship 2 to get his items.

[53]
Go to Stac in ship 1 (remember that the maze north of Pocta go either to Pusty ro Stac, so you don’t have to go to Trix and from there take another maze). You can sell your useless items to earn money (like the directional microphone, the paint). Give the Tiínho to the sewer. When she says the price of the work for the first time, refuse it. She’ll make it cheaper.

[54]
Go to the north region of the ship and open the gate with the orange ring (notice that there’s a path amongst the trees to reach the gate). Enter and fight the Wizard, but this time let the group lose (it means you don’t even have to restore before the fight begins).

[55]
Go back to the palace and give the Tiínho pillow to Sirey.

[56]
Go to Sklep in ship 2, buy tickets to ship 5 and go there meet Luci and Dena.

[57]
Go to the region where the ring was on the snow. Use Hayd’s magic Fire and then Paskal’s Bubble to take the ice.

[58]
Back to ship 1, go again to Stac and give the block of ice to the shaper.

[59]
Go to the orange gate at the north of the ship and use the copy-ring to open the gate. Enter and discover who’s the Wizard and what happened to Teenook.

[60]
When Sirey is in Teenook’s ship, look for the robot at the lower left part. They’ll find moon Paradise.

[61]
Enter the cave northeast and look for a plate on the wall. Examine the plate and something sad will happen.

[62]
Back with Paskal, look for Luci in a room at left. Talk to her:

  • What you were praying? / That sounds to me like a problem with paternal figure.
  • Praying won’t bring Sirey back. / Don’t you think that’s only a kind of meditation?
  • I’d like to apologize for being so rude...

[63]
Give the Tiínho pillow back to the lady and she’ll give a golden necklace in exchange.

[64]
Find Hayd and Teenook near one of the small spaceships and talk to them. Then, take a ship to go to planet Atlantis.

[65]
Talk to the super-human that’s at the north. He’ll bring Sirey back in a new super-body.

[66]
Go back to the ship to hear that Whahn is approaching. Take a spaceship to go to her fleet.

[67]
Find Whahn and talk like this:

  • How did you get to Epsilon Eridani?
  • What happened to your fleet’s other ships? / That’s a well-deserved punishment for you... / That kind of thing didn’t happen on my fleet.
  • What are those enslaved zelones? / Don’t you think they might be telling the truth? / But not all of those zelones wanted a hostile invasion.
  • What are those drugs, prostitution and gambling? / Can’t that custom spread diseases? / What’s good in that life, Whahn? / You’re not thinking on taking that custom to Paradise, are you?
After that, always repeat that last line to talk the following lines:
  • You’re right. Let’s kill them all and take the planet./ Of course, we must perpetuate our human race. / Let’s do just like the zelones, who Whahn loves so much. / Yes, it’s clear you love them. / You plan an invasion just like them.
  • But that way we’ll proceed like the zelones. / No way! / Do you want a war between humans?
  • But that way we’ll proceed like the zelones. / No way! / Easy, let’s talk. / Then it’ll be war between humans!

[68]
You can choose who’ll follow Sirey and Teenook as a group. At this moment, choose only two, leave a free room for someone else. Go back to Atlantis and talk to the super-human:

  • Find a new planet for us.
  • Find a new planet for Whahn. / A hellish one, so they’ll suffer.
  • Revive all humans from my fleet that died. / To fight against Whahn.

[69]
Take the spaceship and fly to Gaia. Find Gyes (the green creature with many legs) and use the girotus on him. Talk to Gyes and ask about everything.

[70]
After talking to Gyes, use the girotus on Coeus (the blue fluffy creature), who’ll join the group.

[71]
Follow tress east until you find a gold nugget on the floor (it only appears after you’ve asked Gyes about gold).

[72]
Fly to Flurp. Take a look at the cliff for Coeus to try to take the gold nugget.

[73]
Enter the cave. There are 5 walls in the cave with cracks, in one of them (it’s random, so you’ll have to search) it’s Coeus’s eyes and the gold nugget.

[74]
Talk to Plunk, a Flurp citizen. When you’re leaving, use the phrase “Well, I guess we’re leaving...” to get a present.

[75]
From now on, you’ll fight a lot. You can buy weapons with the ship’s shopkeeper (Laser Shooter for 1850, Laser Cut for 1600, Strong Bat for 900, Strong Thrower for 675). Have Dena in your group, at least in the next steps when she’ll be needed. It’s a nice move to have Luci along, because she can use magic Distraction and learn magic Good/Evil on Kanok. Have someone else with strong attack power, like Paskal, because fights will get more difficult.

[76]
Fly to Kanok. There are two gold nuggets to get here. For one of them just follow the maze and take it from the wall after fighting two enemies Crab-kings. Following the other way, you’ll find a wall with a narrow hole. Use the flurpens’ snivel to slide to the other side and take the other gold nugget.

[77]
Fly to Bliski. Use the girotus on Qrent to talk to him. Ask about bliskin’ beliefs.

[78]
After that, fly to Kamien (it only appears on the map after talking to Qrent). Go to the end of the maze, after the Serpents, and get the fossil from the wall. From now, Dena won’t be needed in the group anymore. If you want, you can replace her with another character, however she’s a nice choice, due to her strength and the Invert magic: you can use Luci at the beginning of fights to cast Good/Evil and right after Dena uses Invert. So very few enemies attack (sometimes even no one) and soon Luci cast Good/Evil on several enemies.

[79]
Return to Bliski and show the fossil to Qrent. The group will be arrested for heresy.

[80]
Take the weak part of the wall to open a passage. Be careful with the bliskins on the corridors. If the group approaches them, they’ll go back to the jail.

[81]
Open the door above and enter to get a coal. You can get plenty coals and later sell them for a nice price (on the other hand, a this point there won’t be better weapons to buy).

[82]
Return to jail and wait for the bliskin at the top left leave. Leave jail and take the left corridor. Open the first door to enter the kitchen. Avoid the bliskin inside and reach the oven. Put coal inside it.

[83]
Leave kitchen, open the door, but don’t enter. Leave it open. Wait for that bliskin above to leave again and return to the jail. If you’re captured, the kitchen’s door will close, so you must return to jail without being captured (if you save the game and load it, the door will also close).

[84]
When the guards leave, you can leave jail and go to the corridor at right. Open the dorr and enter to take gold from the table. Return to jail and the bliskin at the exit will change his place.

[85]
Wait again the bliskin above to leave and you can escape using the left corridor.

[86]
Fly to Atlantis and give all gold nuggets and the necklace so the super-human will revive 10 humans who died.

[87]
Fly back to your fleet to hear that Whahn is in the ship. She’ll be somewhere in the mazes (it’s random). Enter and look for her. During the battle, Whahn will restore herself and her soldiers up to 3 times. Notice that, when they’re restored, they lose magic Good/Evil that Luci cast, so better save Luci’s magic points.
After the fight, the game ends!